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AI Insights · Timothy · July 2024

Top 5 Slime Games on Android in Spain: Q2 2024 Performance

Discover how the top 5 slime games performed on the Android platform in Spain during Q2 2024, with insights on weekly downloads, revenue, and active users.

Top 5 Slime Games on Android in Spain: Q2 2024 Performance

During Q2 2024, the top 5 slime games on the Android platform in Spain exhibited a variety of performance trends across weekly downloads, revenue, and active users. The data provided by Sensor Tower offers an in-depth look at these metrics.

My Talking Slimy: Cat Friends experienced fluctuations in both weekly revenue and downloads. Revenue peaked at approximately $471 in mid-April, then saw a gradual decline to $122 in early June before slightly recovering to $207 by the end of the quarter. Weekly downloads followed a similar pattern, starting at 1.1K in early April, dipping to 366 in mid-June, and ending the quarter with a rise to 641. Active users showed a slight decline from 4.4K at the beginning of the quarter to around 3.5K in mid-June, before rebounding to 4K by the end of June.

Bruno - My Super Slime Pet saw a steady increase in weekly downloads, starting at 5.2K in early April and peaking at 10.8K in early June. Revenue, however, remained relatively low, with minor fluctuations, peaking at $54 in the last week of June. Active users for this app showed a consistent upward trend, rising from 51.2K at the beginning of April to 64.5K by the end of June.

Super Slime - Black Hole Game had a varied performance in downloads and active users. Downloads fluctuated, peaking at 3K in mid-May and ending the quarter at 2.1K. Revenue remained low, with minor peaks at $27 in late May and early June. Active users showed a stable trend, hovering around 24.4K to 27.6K throughout the quarter.

Super Slime Simulator: DIY Art had consistent download numbers, starting at 1.2K in early April and reaching 1.5K by the end of June. Despite this, revenue remained negligible throughout the quarter. Active users experienced a slight decline from 9.9K in early April to 7K in mid-June, before rebounding to 8.6K by the end of June.

Lastly, Fluid - Trippy Stress Reliever showed minimal activity with only a single record of revenue at $9 in early April and no significant data for downloads or active users.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024